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An Astro Empires guild in the Epsilon and Helion galaxies
 
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Which is your favorite A-list super-villain?
Doctor Doom (Fantastic Four)
14%
 14% [ 1 ]
Lex Luthor (Superman)
0%
 0% [ 0 ]
Magneto (X-Men)
14%
 14% [ 1 ]
Darkseid (Superman)
14%
 14% [ 1 ]
Apocalypse (X-Men)
0%
 0% [ 0 ]
Loki (Thor)
0%
 0% [ 0 ]
Kang the Conqueror (Avengers)
0%
 0% [ 0 ]
Thanos (Avengers)
0%
 0% [ 0 ]
Ultron (Avengers)
14%
 14% [ 1 ]
Brainiac (Superman)
0%
 0% [ 0 ]
Doomsday (Superman)
0%
 0% [ 0 ]
Dark Phoenix (X-Men)
14%
 14% [ 1 ]
Black Adam (Justice League)
0%
 0% [ 0 ]
Annihilus (Fantastic Four)
0%
 0% [ 0 ]
Ozymandias (Watchmen)
0%
 0% [ 0 ]
Despero (Justice League)
0%
 0% [ 0 ]
Ra's Al Ghul (Batman)
14%
 14% [ 1 ]
Sinestro (Green Lantern)
14%
 14% [ 1 ]
Dormammu (Doctor Strange)
0%
 0% [ 0 ]
The Mandarin (Iron Man)
0%
 0% [ 0 ]
Omni-Man (Invincible)
0%
 0% [ 0 ]
Other - comment below
0%
 0% [ 0 ]
Total Votes : 7
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 Biosphere Modification

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Dr. Robotnik
Villain Member
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Number of posts : 6
Registration date : 2009-08-03

PostSubject: Biosphere Modification   Thu Aug 06, 2009 7:07 pm

Anyone have info on when it is a good idea to build Biosphere Modification? I would consider BioMod when it is cheaper than, or comparative to, Orbital Base / Urban Structures... similar in process to deciding between refineries vs factories. However, with their high energy requirement, I am hesitant to build BioMod.
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Darth Vader
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Number of posts : 50
Registration date : 2008-09-19

PostSubject: Re: Biosphere Modification   Thu Aug 06, 2009 8:10 pm

usually not needed until the cost of urban structures and orbitals starts to become unruly. i'm talking 20k+ a pop to slot in an urban/orbital structure.

the only time i'd consider a biosphere sooner is if i have an astro with only 4 fert.
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